It is a ok game, not too challenging. Would've been nicer if there was a way to finish levels without getting all three stars. I was expecting I'd have to work to get all three at first but it's either you win them all or you fail the level
Very nice game, but i wish the colours could be chosen or static rather than random choices. I thought that idea was nice until the few playthoughs were two colours that were very similar came up. And me seein what u labeled green as blue is making me question if i'm colour blind =/
The game keeps putting me back to Level 8 of Space Invaders when I die on Level 9. I wanted to reach the third game but i dont like Space Invaders enough to keep having to repeat level 8
It's got potential, but the over sensitive controls ruin it for me. Some of the jumps needed are almost pixel perfect and that is difficult enough with controls that are perfect.
I don't think u need to tone down the responsiveness of the character (an update says u increased it so i guess people had a problem with that before) but rather decrease the horizontal speed the crate moves at / decrease the severity of acceleration. Not sure if that would mess up the bullets' difficulty but ???
It could be great but the control scheme destroys it. Maybe having to place the blocks in the certain order is part of the challenge, but it gets annoyin quickly especially when ur placing the block in its correct position anyway.
Instead of a drag to place, it would be much better if it was a click to place or more of a drag and drop (not caring about collisions until u let go of the mouse button)
Enjoyed this, and while the controls were kind of annoyin (mouse controls + keyboard controls r a nightmare for laptop touchpads imo) the addition of the homing power up and 4 shot made that nowhere near an issue (especially since that combination makes the non-boss levels beyond mindless and after a few levels u'll always have enough money to keep buyin them)
All in all, pretty good but needs some tweaks to make it great
You can configure the controls for WASD + Arrows, so it's keyboard only. That's my prefered way to play, as I'm a laptop user as well. :)
Well i'll state the obvious and say its a Fruit Ninja rip off, but i like it anyway. Could probably do with a bit of control adjustments though. If i'm using the mouse, make me click to slice as well. There's a few times where u kinda get stuck and have no choice but to lose a life
It's nice game and all, i really enjoyed it. However, after the completing the boss battle and starting extension mode (with extra spike types and challenge mode on) i came across a game breaking glitch. When i say game breaking, it didn't die on me, but it essentially ruined the game. First of all, i was forced to do the boss battle again and if i won it asked me about extension mode again. It was an endless cycle which i could only break by losing. I lost, respawned and got back to the level selection. Started on grasslands I, but the aura the boss gives stayed there and i couldn't be hit by any of the spikes, making the whole game pointless. I continued onto grasslands II, and the boss appeared and took the aura away with him, but he brought a new glitch. The spikes no longer fell, only the ground spike stayed working and the sound of the exploding spike is on a loop. Even as i've paused the game to write this, the ground spike is still attacking away and the exploding spikes r still goin. Plus, the screen as somehow moved itself up a little bit so theres a white space at the bottom.
I wasn't gonna bother reviewing the game until this happened but i see u've already fixed some bugs so i guess u'd be interested in knowin this one.
Poor man's Limbo
Even though this is point and click and Limbo is a platformer, i just got that vibe while playing
Nice concept, but needs explaining
It would've been nice if it was made more clear what you had to do... I though once u unlocked every part of the map you had to figure out a way to have them all connected and wasted probably more time than i should've trying to do that. Once i realised i was just meant to keep powering on and get the heart, i felt a tad stupid but then i also felt disappointed since the game just became so much simpler and lost all of the depth and puzzles i thought it had going on. Maybe work on that aspect for the next one, but if ur goin to stick with the platformer idea and changing the level connections to progress it definitely needs to become harder, or at longer.
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